Patch notes v1.1.3 → v1.1.4
Bitty Engine » Devlog
v1.1.4 Sep. 29, 2021
Enhanced modules, improved usability, fixed some bugs.
- Added an asynchronized sprite playing mode
- Added support of the standard `debug` module
- Fixed a calculation bug of the `color:__mul(color_)` operator
- Fixed a cursor moving bug of the `project:read(...)` method
- Fixed an audio type detection bug when load
- Fixed an exiting issue from code
- Improved sprite rendering with a same object for multiple times
- Improved redundant argument handling
- Improved the color filling tool
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Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
| Status | Released |
| Category | Tool |
| Author | Tony Wang |
| Tags | bitty-engine, game-development, Game engine, lua, programming |
More posts
- Patch notes v1.4.1 (rev3)10 days ago
- Patch notes v1.4.0 → v1.4.1Aug 03, 2025
- Update notes v1.3.2 → v1.4.0Mar 01, 2025
- Patch notes v1.3.1 → v1.3.2Feb 06, 2025
- Patch notes v1.3 → v1.3.1May 14, 2024
- Update notes v1.2.2 → v1.3Jan 17, 2024
- Patch notes v1.2.1 → v1.2.2Sep 16, 2023
- Patch notes v1.2 → v1.2.1Feb 15, 2023
- Update notes v1.1.8 → v1.2Aug 31, 2022
- Patch notes v1.1.7 → v1.1.8Aug 20, 2022
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