Patch notes v1.1.3 → v1.1.4:
Bitty Engine » Devlog
v1.1.4 Sep. 29, 2021
Enhanced modules, improved usability, fixed some bugs.
- Added an asynchronized sprite playing mode
- Added support of the standard `debug` module
- Fixed a calculation bug of the `color:__mul(color_)` operator
- Fixed a cursor moving bug of the `project:read(...)` method
- Fixed an audio type detection bug when load
- Fixed an exiting issue from code
- Improved sprite rendering with a same object for multiple times
- Improved redundant argument handling
- Improved the color filling tool
Get Bitty Engine
Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Status | Released |
Category | Tool |
Author | Tony Wang |
Tags | bitty-engine, game-development, Game engine, lua, programming |
More posts
- Patch notes v1.3 → v1.3.1:May 14, 2024
- Update notes v1.2.2 → v1.3:Jan 17, 2024
- Patch notes v1.2.1 → v1.2.2:Sep 16, 2023
- Patch notes v1.2 → v1.2.1:Feb 15, 2023
- Update notes v1.1.8 → v1.2:Aug 31, 2022
- Patch notes v1.1.7 → v1.1.8:Aug 20, 2022
- Patch notes v1.1.6 → v1.1.7:Apr 02, 2022
- Patch notes v1.1.5 → v1.1.6:Jan 07, 2022
- Patch notes v1.1.4 → v1.1.5:Nov 25, 2021
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