Patch notes v1.1.5 → v1.1.6:
Bitty Engine » Devlog
v1.1.6 Jan. 7, 2021
Enhanced modules, improved usability, fixed some bugs.
- Added a parameter to specify font scaling for the `measure(...)` and `text(...)` functions
- Added a parameter to specify map scaling for the `map(...)` function
- Added project strategy for non-pixelated canvas preference
- Added extension recognition of ".xm", ".s3m", ".669", ".it" and ".med" formats
- Added a menu entry to open recent projects
- Added an option to toggle project backup
- Removed Lua source reading from Lua (can still read other asset types)
- Fixed a bug of `Application.size()`
- Fixed a bug of `Application.resize(...)` when restored from fullscreen
- Fixed a clip issue when size is negative
- Fixed a crash bug of the image and map editors
- Fixed a directory accessing bug with Russian localization (Windows)
- Fixed a font customization bug
- Improved code asset releasing
Get Bitty Engine
Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Status | Released |
Category | Tool |
Author | Tony Wang |
Tags | bitty-engine, game-development, Game engine, lua, programming |
More posts
- Patch notes v1.3 → v1.3.1:May 14, 2024
- Update notes v1.2.2 → v1.3:Jan 17, 2024
- Patch notes v1.2.1 → v1.2.2:Sep 16, 2023
- Patch notes v1.2 → v1.2.1:Feb 15, 2023
- Update notes v1.1.8 → v1.2:Aug 31, 2022
- Patch notes v1.1.7 → v1.1.8:Aug 20, 2022
- Patch notes v1.1.6 → v1.1.7:Apr 02, 2022
- Patch notes v1.1.4 → v1.1.5:Nov 25, 2021
- Patch notes v1.1.3 → v1.1.4:Sep 29, 2021
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