Patch notes v1.1.5 → v1.1.6
Bitty Engine » Devlog
v1.1.6 Jan. 7, 2021
Enhanced modules, improved usability, fixed some bugs.
- Added a parameter to specify font scaling for the `measure(...)` and `text(...)` functions
- Added a parameter to specify map scaling for the `map(...)` function
- Added project strategy for non-pixelated canvas preference
- Added extension recognition of ".xm", ".s3m", ".669", ".it" and ".med" formats
- Added a menu entry to open recent projects
- Added an option to toggle project backup
- Removed Lua source reading from Lua (can still read other asset types)
- Fixed a bug of `Application.size()`
- Fixed a bug of `Application.resize(...)` when restored from fullscreen
- Fixed a clip issue when size is negative
- Fixed a crash bug of the image and map editors
- Fixed a directory accessing bug with Russian localization (Windows)
- Fixed a font customization bug
- Improved code asset releasing
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Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
| Status | Released |
| Category | Tool |
| Author | Tony Wang |
| Tags | bitty-engine, game-development, Game engine, lua, programming |
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