Patch notes v1.1.7 → v1.1.8:
Bitty Engine » Devlog
v1.1.8 Aug. 20, 2022
Enhanced modules, improved usability, fixed some bugs.
- Added auto loading last project at startup
- Added a
DateTime.utc()
function to get current UTC time - Added a wildcard pattern parameter to the
project:getAssets(...)
method - Added a shortcut key to reload project (Ctrl+Shift+R)
- Added an option to disable pause menu on ESC pressed
- Added a launch option to specify a different frame rate
- Added a launch option to enable high-precision real number debug
- Fixed a calculation bug of the
Raycaster
algorithm - Fixed a border issue of maximized canvas
- Fixed a few memory leaks
- Fixed a potential crash issue
- Improved the music visualizer
- Improved speed calculation of the “Games/Racing” example
Get Bitty Engine
Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Status | Released |
Category | Tool |
Author | Tony Wang |
Tags | bitty-engine, game-development, Game engine, lua, programming |
More posts
- Patch notes v1.3 → v1.3.1:May 14, 2024
- Update notes v1.2.2 → v1.3:Jan 17, 2024
- Patch notes v1.2.1 → v1.2.2:Sep 16, 2023
- Patch notes v1.2 → v1.2.1:Feb 15, 2023
- Update notes v1.1.8 → v1.2:Aug 31, 2022
- Patch notes v1.1.6 → v1.1.7:Apr 02, 2022
- Patch notes v1.1.5 → v1.1.6:Jan 07, 2022
- Patch notes v1.1.4 → v1.1.5:Nov 25, 2021
- Patch notes v1.1.3 → v1.1.4:Sep 29, 2021
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