Patch notes v1.1.4 → v1.1.5:
Bitty Engine » Devlog
v1.1.5 Nov. 25, 2021
Enhanced modules, improved usability, fixed some bugs.
- Added "args.txt" to specify launch options
- Added a launch option to enable software renderer
- Added an `Application` "title" option to set the title of the application window
- Added an `Application.size()` function to get size of the application window
- Added an `Application.raise()` function to raise the application window
- Added a transparent color template to the image editor
- Added a `color:__mul(vec4)` operator
- Added encryption support for binary builders
- Fixed a fading bug of the `stop(sfx)` and `stop(music)` functions
- Fixed a duplicate execution bug of audio primitives
- Fixed a crash bug when clicked missing asset
- Fixed a size issue of the painting tools
- Improved the in-app document reader
- Upgraded ImGui from v1.84 to v1.85
Get Bitty Engine
Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
Status | Released |
Category | Tool |
Author | Tony Wang |
Tags | bitty-engine, game-development, Game engine, lua, programming |
More posts
- Patch notes v1.3 → v1.3.1:May 14, 2024
- Update notes v1.2.2 → v1.3:Jan 17, 2024
- Patch notes v1.2.1 → v1.2.2:Sep 16, 2023
- Patch notes v1.2 → v1.2.1:Feb 15, 2023
- Update notes v1.1.8 → v1.2:Aug 31, 2022
- Patch notes v1.1.7 → v1.1.8:Aug 20, 2022
- Patch notes v1.1.6 → v1.1.7:Apr 02, 2022
- Patch notes v1.1.5 → v1.1.6:Jan 07, 2022
- Patch notes v1.1.3 → v1.1.4:Sep 29, 2021
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