Patch notes v1.7.0 → v1.7.1
Bitty Engine » Devlog
v1.7.1 Mar. 24, 2026
This update is an enhancement release. It includes improvements to the TextBox and DocumentViewer modules, adds a new Engine module, introduces the Sprite.animationSpeed property to control a sprite’s animation speed, along with other improvements and bug fixes. Additionally, beGUI has been significantly improved and updated to v1.7.1.
- Added support for loading font config via asset path for the TextBox module
- Added support for loading font config via asset path for the DocumentViewer module
- Added an Engine module which holds a number of engine related values, such as identifier, version numbers, runtime, etc.
- Added a Sprite.animationSpeed property to control a sprite’s animation speed
- Improved global searching in code assets
- Improved the context menu on the assets panel
- Optimized to prevent tab flickering when opening asset tabs
- Fixed a flickering issue when resizing a TextBox widget
- Fixed a flickering issue when resizing a DocumentViewer widget
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Bitty Engine
Bitty Engine is an itty bitty game engine, with built-in editors, programmable in Lua.
| Status | Released |
| Category | Tool |
| Author | Tony Wang |
| Tags | bitty-engine, game-development, Game engine, lua, programming |
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